The rising platforms mechanic is actually pretty fun, especially how it forces you to make quick decisions about where to move next. There were times where I was barely able to squeeze out of a bad spot, which I definitely owe to the hit boxes being slightly forgiving. The character is fun and simple. There's a few suggestions I might make:
reducing the number of lives. Since I'm able to gain them back so quickly, I feel the game could offer more of a challenge if the player had less lives to work with.
finding a way to address "impossible situations". Maybe a jump, which would add an extra challenge of not hitting the ceiling and allow a way out of those impossible situations if the player is nimble enough
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The rising platforms mechanic is actually pretty fun, especially how it forces you to make quick decisions about where to move next. There were times where I was barely able to squeeze out of a bad spot, which I definitely owe to the hit boxes being slightly forgiving. The character is fun and simple. There's a few suggestions I might make: